just cause i feel like it..
NO-5
Game- Infamous
Release Date: 5/26/2009
Platforms: Ps3/pc
Publisher: SCEA
Developer: Sucker Punch
Gamesite: Click here
Genres: Action
ESRB: T

You could be heroes in this third-person adventure. Or you could be a really bad guy. Developer Sucker Punch will give you the opportunity to gain great superhuman abilities such as flight, electrical manipulation, and telekinesis. Once you've become powerful, you can take to heart the words of Uncle Ben Parker ("with great power...") or you can start talking about yourself in the third-person like Dr. Doom while trying to rule the world. You decide.
NO-4
GAME- Prototype
Platform:Xbox 360/PC
Publisher:Activision
Developer:Radical Entertainment
Genre:Action/Adventure
ESRB Rating:Mature (M)

New York takes it on the chin in Prototype. As the mysterious Prototype (Alex Mercer), players can tear through the city, hurl cars, wreak havoc, and blend in with the crowd by eating a hapless victim and then assuming his form and memories. You see, the Prototype isn't just incredibly agile and able to form weapons from his own body tissues, but he's also very, very hungry for human flesh.
man on the run with his memory lost..who can transform into a flying chainsaw?
very very cool
NO-3
GAME-Far cry 2
Platform:Xbox 360
Publisher:Ubisoft Entertainment
Developer:Ubisoft Entertainment
Genre:First Person Shooter
ESRB Rating:Mature (M)

Far Cry 2 is an awesome graphical treat, coming closer to creating a life-size living breathing world than any game before it. The game also does many 'first' in the world of console gaming with the propagation of fire, a player controlled advancement of time in the game world, some grotesque healing animations that warrant the M rating of this game. The game story is a fair romp too in an open world design and players will find the unique method of acquiring weapons, upgrades in manuals,reliability and increased attributes a new approach. The main story takes time to develop but grows increasingly engrossing. Side missions are wash rinse repeat and after the initial fascination become a little tiresome but provide the only way to unlock new hardware. Still the innovative gameplay, design decisions and a wonderful enemy a.i. catapults this game beyond the ordinary.
I welcome the decision to remove the 'beast elements' from this game but there are probably as many people who liked 'predator' as hated it. To me it represented the perception of the console gamer as the stupid child of gaming as the PC version was a bare bone, cut to the chase 'realistic' story world.
NO-2
GAME-Left for dead
Platform:Xbox 360
Publisher:Electronic Arts
Developer:Certain Affinity
Genre:First Person Shooter
ESRB Rating:Mature (M)

Horror movies through history owe a debt of gratitude to the existence of zombies, body-possessed parasites and their undead ilk. “Night of the Living Dead,” “Invasion of the Body Snatchers” and “The Thing” are classics that prove there’s only little worse than being attacked by something that wipes out a majority of the population in your town (or spaceship or planet)…except something that wipes out a majority of the population in your town (or spaceship or planet) and turns them into mindless, relentless killers.
Of course, what’s good as a premise for films is also fine as a plotline for their more recent video-game cousins. Heck, there have even been some that started as video games and crossed over to become movies—maybe even franchises, such as Resident Evil. And that’s at the heart of Valve’s Left 4 Dead, a title that’s mostly a shooter at its core, but one that rides on the rails of the survival/horror train.
The concept here is pretty simple: There are four “survivors,” a few different weapons and a seemingly endless stream of zombies to use as target practice. There are four campaigns, each of which is broken down into five chapters. In turn, each chapter involves getting your survivor party from a starting point to a safe house, with the conclusion of each final chapter requiring you to signal for a rescue crew to come and get your party. Easy enough, right?
Well, at first it seems simple, because they’re mindless zombies after all, all of whom lope along as if in a stupor and most can be taken down by a single loosely aimed shot. However, it gets more interesting when something enrages them, such as you looking at one of them without firing or if you happen to trigger a car alarm. Each chapter has one spot where you need to activate some mechanism that’ll help your party get toward the safe house—but that activation also sparks an thundering zombie stampede almost as bad as a mall opening on Black Friday. (As if that weren’t bad enough, calling for a rescue brings that kind of attention for ten minutes…from zombies, not bargain shoppers, just so you’re clear.)
No, Left 4 Dead isn’t a particularly deep game, doesn’t offer a ton of variety and could use some more polish in many areas…but it’s so immersive and satisfying the majority of the time that you will ignore some of its shortcomings. Not totally forgive them, mind you, but it feels like the good outweighs much of the bad.
NO-1
GAME- killzone 2
Published by: Sony Computer Entertainment
Developed by: Guerrilla Games
Release Date: February 27, 2009
Genre: First-Person Shooter

Two years after the Helghast assault on Vekta, the ISA is bringing the fight to the enemy’s home world of Helghan. Taking the role of Sev, the battle-hardened veteran of the special forces unit known as the Legion, players will embark upon a mission to the planet Helghan to capture the Helghast leader, Emperor Visari, and bring the enemy’s war machine to a halt. For Sev and his squad, the invasion of Helghan is just the beginning. Tasked with securing Pyrrhus, the Capital City, the team quickly discovers that the Helghast are a formidable enemy on their home planet. Not only have they adjusted to the planet’s hostile conditions, they have also harnessed a source of power from the environment that can be used against the ISA. Sev and his team soon discover the fight is greater than simply addressing the enemy forces; the Legion must also learn how to handle the effects of the fierce enemy planet.
The developers for Killzone are aware of the framerate drops that plagued the first Killzone, and have sworn to eliminate them. This means that when players drop down to the Helghast homeworld, Helghan, the game will run at a smooth 30 frames per second, and look remarkably good while doing so. Players can expect a host of cool weather effects and multiplayer options that have, sadly, yet to be disclosed...but we know Home and Killzone.com will play a big part.